Cost of items scales based on habit values

The cost of items should scale based on the total possible daily earnings otherwise it’s less challenging to get items for someone who sets more habits or habits of higher value. For example if you have the capacity to earn 100 bananas daily it’s a lot harder (and more rewarding/motivating) than someone that can earn 300. I think the GitHub style habit tracker page should also change besides just always being 7+ for those with more habits. Potentially it could also turn blue if you had a “perfect day” rather than just progressively brighter shades of green

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Upvoters
Status

Planned

Board
💡

Feature Request

Date

7 months ago

Author

An Anonymous User

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